
One of the executioner still has a name "Tiger"īy the way, I want to ask something.
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However, I found a mistake in your MOD (again)Ĭheck the beginning of stage 4 and stage 5.
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But after playing it on SORR, I realize if that game is not bad at all and of course, full of horror. Night Slasher is one of few arcade game which I never played it before. Persephone wrote:I've already finished your MOD. I forgot to turn it off when I was testing the "killing final enemy + looking my credits". The last scene "stage8a" shouldn't have a police call. Only stops if you advance a bit (but after a few seconds starts again) or if you are at the end of the screen, but doing that will attract 15 enemies on screen.īy the way guys. The only problem with the game is the annoying "Go" sound, since is beeping even when they are enemies on screen. That's like 3 kicks on the head for free. If you jump and hit down+attack you can bury enemies (and bosses) on the floor. Playing at 2 players both can grab the same enemy to do a double attack. If you are in the air you do a new attack but also if you have someone grabbed there is a new move. you have a charge attack (pressing the buttom) to make a signal slide, for example. Seeing a Frankenstein doing a suplex is priceless, but even the "axel" type of guy (Christopher) do a DDT. Several bosses and the main characters have wrestling moves. Is a bit gore, since your kills make the zombies fall appart in pieces with their intestines dropping from their body. This video is not me playing, but, i found it on Youtube and wanted to share it here. I do not have enough time to do it all in one sitting.

I have yet to finish it, but i did take a cheating peek at the stages on the sor maker. But, I enjoyed this mod, i particularly liked the graphics and animations of the early levels. Only the final fight have those added enemies to make the final encounter harder.Īnyway, I am happy to know I manage to create a balanced and a fun mod.Ĭelestinx wrote:EDIT 2: 16th Aug 2016: To start of, i have never played the original game that this mod was based on. Then the rest of the bosses fights on their own. Like in the original game, the first three bosses have zombies with them. I though that there were already too much enemies to even adding more. I didn't want to add more enemies or health bars to bosses to mania. Abadede, as always, gives me the hardest time of the world. Obviously the custom voices is asking too much, but with the custom items would have been wonderful. Maybe I just think the mod needs the custom items to be perfect. The certain combinations of enemies and bosses gave a nice edge, couldn't believe how challenging can be a Bongo-1 with annoying Codys bugging you all the way. I really didn't play the original Night Slashers so I can't really relate the faithfulness from the original one into this mod, but I really liked the dynamic cutscenes and the environment. This mod feels balanced and fun and overall I enjoyed it. Last edited by Cm_Blast on Thu 10:42 pm edited 6 times in totalĭon Vecta wrote:Ìt is always refreshing to see a new mod, and this is no exception. I add this because I like it, that's all.ĤShare (search for his acronism and " 5.1" named on it):Ĥ/folder/0k6UPaGe/Mods_Sorr.html New palette for Roo, the same as the enemy. The police call was available in the last scene, and in the vampire count boss was a typo. Just insignificant tweaks: 1 Electra was dropping an item. For this reason, I took the data from “Turtles in time” mod.

However, seems that if you want to use other effects (fog, sniper shooting.) the original sprites are required (instead like object.fpg, where replacing 1 object don’t affect original material). The “Data” folder included will replace stompers for a guillotine, nothing else. Notes: There isn’t extra enemies or life bars for very hard/mania. Jake, Christopher, Hong-Hua and her sister. Call police available for almost all the game.Īlso, added a few palettes to the heroes: There is more food that in the original game more enemies and more items to pick up at two players. However to avoid an insane number of enemies they are limited to 7 at screen (and in some zones divided in several waves, to avoid large groups of enemies on screen since in Sorr is easy being knocked out). The enemies will be spread in early levels, but more guys together in later levels.

After a while I returned to share my newest creation: A mod based on Night Slashers.Īs usual with my work this mod has the stages, the palettes, music, cutscenes and etc… although I wanted to try some things I never did before.
